01Dynamic NPCs
Give every NPC a point of view.
What a character knows, their relationships and their goals determine how they respond to the player. Quest outcomes are still handled by the game’s rules.
- Input
- Character beliefs, player actions, quest state
- Output
- Dialogue, intended actions and pending events

The forest keeper
Guards the forest, and remembers the people who once helped him.
“First, tell me why you want to enter the forest.”


